Good Design is Simpler than You Think
Someone has defined innovation this way: “Fail fast, fail forward, and don’t fail the same way twice.” We always add: “And write everything down.”
Field Notes makes quality pocket notebooks that several team members regularly use to keep track of to-dos and good ideas. A recent release highlights the work of Dieter Rams, a globally influential designer, and includes Rams’ ten principles of good design.
Lead Beyond designs research-based human development experiences for the good of everybody, everywhere. We find these principles to be applicable more broadly to the field of human-centered design, which includes both tangible products and intangible spaces and experiences. They’re worth reflecting on (and Field Notes is worth checking out if you’re unfamiliar):
Good design is innovative.
Good design makes a product useful.
Good design is aesthetic.
Good design makes a product understandable.
Good design is unobtrusive.
Good design is honest.
Good design is long-lasting.
Good design is thorough down to the last detail.
Good design is environmentally friendly.
Good design is as little design as possible.
Note: This post was originally published by our subsidiary, GO Innovation. It was written by our associate Rory Tyer.